Hi! I'm
Nathan Hor

Nathan Hor
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About me
BSc Computer Science (Game Development & Multimedia) graduate from the University of Sussex with a strong Java foundation and a growing portfolio of projects. Currently undertaking the TechNative Digital Software Development Bootcamp and McKinsey Forward program, while actively engaging in Brighton’s tech ecosystem. As founder of Syntech Solutions, I am developing a VR training platform with custom haptic gloves, reflecting my drive for continuous learning and impactful tech innovation.

Syntech Solutions Redefining the learning experience
with VR

Who we are

Syntech Solutions delivers cost-effective, sustainable VR solutions that transform education. By combining VR with haptic glove technology, we create immersive, hands-on training, especially for medical students practicing skills like suturing in safe, engaging digital environments.

What we do

Syntech Solutions is currently developing Synthmed, a VR platform built for medical career fairs that transforms them into hands-on recruitment labs. Using affordable ESP32-powered haptic gloves, Synthmed delivers realistic, 5–12 minute simulations with instant feedback and micro-credentials for students, while providing recruiters with real-time performance insights. This scalable, gamified approach redefines medical recruitment by shifting from resumes to proof of skill.

Partner with Us

Platformer game-Unreal Engine

  • - Implemented modular game architecture in Unreal Engine using Blueprint scripting to handle menus, level transitions, and player state management.
  • - Engineered rotating and moving platform actors with adjustable parameters.
  • - Optimized UI event handling and game state transitions, integrating pause/resume and win conditions.

Player Movement & Basic Combo System - UE

  • - Built player movement mechanics in Unreal Engine 5.6 using C++ and Blueprints, including walking, crouching, and a modular 3-hit combo system.
  • - Implemented basic multiplayer replication with multicast RPCs to sync player actions and animations across clients and servers.
  • - Utilized the Enhanced Input System and optimized animation state management.

3D Survival Horror Game-Unity

  • - Integrated in-game analytics to track player behavior, progression patterns, and interaction data across multiple levels.
  • - Analyzed gameplay metrics to inform design iterations, balancing difficulty and improving user experience through data-driven decisions.
  • - Managed end-to-end development, incorporating structured testing and technical documentation to support review and evaluation.

TechNative Digital Team Project-Framebox

  • - Collaborated with the backend team to integrate a custom-built API, enabling dynamic movie data retrieval.
  • - Developed a responsive frontend interface using React and Tailwind CSS for users to sign up, log in, browse films, and create personalized playlists.
  • - Implemented modular UI components and managed global state with React Context API.

Find your frame - React Project

  • - Built a React + TypeScript web app with swipe-based interactions for photographers to showcase portfolios and connect with clients
  • - Designed responsive, animated UI using React + Vite for an engaging user experience
  • - Integrated a custom API to enable seamless portfolio and user data interactions

Creative works

Sports

Graphic Posters

Streets

Events

Visit my Instagram
to see more of my creative work!

Let's Talk

Have questions or want to collaborate?

Get in touch with me